Spells
25 spells across 5 elemental schools. From fireballs to cactus turrets, master the arcane arts of the Far Far West.
25 / 25 spells

Launch a fireball that explode on impact and leaves the ground burning, dealing 60 damage.

Summon a giant fire beam that continuously shoots out from the ground, dealing massive damage to enemies.

Burn all enemies in a wide zone, detonating those already ablaze.

Summon a wisp that continuously deal extra damage over time, jumping to another enemy on kill.

Swap your weapon for fiery fingers that shoot 5 explosive bullets.

Launch a line of lightning strikes that zap everything in the path dealing 15-17 damage and deal 1-3 extra damage for 3 seconds.

Instantly jump to escape your enemies.

Spawn up to two portals that teleport players and duplicate spell projectiles.

Swap position with an enemy, exploding both locations.

Rise up, then dive down to blast the area and unleash thunder over your enemies.

Summon a 3 second long stream of acid, any contact with the ground causes a long lasting puddle to remain on the ground.

Summon an acid geyser for 15 seconds that deals constant damage and applies the acid debuff to enemies that pass through it.

Throw a large acid bubble that detonates on contact spreading multiple acid puddles

Applies the corroded debuff to all enemies within a wide area including contagious, which causes them to explode upon death.

Summon a large acid cloud above, continuously corroding all enemies within a large area.

Command your doll to drain the closest enemy to your crosshair within 40 meters for 20 damage, and then heal that amount

Command your doll to heal the closet ally to your crosshair within 40 meters for 50% of their max hp. Also functions as an instant revive if a downed ally is targeted.

Command your doll to target the closest enemy to your crosshair within 40 meters, and then instantly corrupt them and all enemies within 5 meters. While corrupted enemies will fight for the player and become immune to friendly fire for 10 seconds, after which they will recieve 100 damage and then return to normal.

Summon a ring of floating candles with a 15 meter diameter for 10 seconds. Within this ring all allies constantly heal 5hp/s

Summon a ring of floating candles with a 30 meter diameter for 10 seconds. Within this ring allies have +100% movement speed and are immune to all damage.

Summon up to 4 cactus mines that explodes when an enemy steps within 5 meters, dealing 25 damage. Recharges indefinitely after a 2.5 second cooldown between explosions.

Summon up to 2 cactus turrets that continuously fire at the closest enemy within 15 meters, dealing 8 damage per shot at 200RPM (27DPS).

Summon a 10 meter long wall of cactus spikes that rapidly damage enemies for 2 per tick and slowing them upon contact.

Summon a dancing cactus that lures enemies within 15 meters for 9 seconds before exploding for 25 damage.

Summon a powerful cactus golem that will follow you and target enemies within 20 meters for 45 seconds. Rapidly punches for 20 damage and launches explosive mortars for 25 damage if no enemies are within punching range.