FarFarWest.gg
← Alle Builds
trader

Boy Magnets: Tribes Nostalgia

von Orumoa_Kota · Aktualisiert Invalid Date

Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius

G 5,9808,950 JokerSt. 100Prestige 5
movementanti-deadeyeboingbowcooldowneleclong_rangermobilitysolospeedspellsspellslingersupport

Waffen

Zauber

Primäre Joker5 / 16 Plätze

Primäre Verbesserungen6/25 Plätze

St. 100Prestige 5
Damage
Damage+40%0
Draw Speed
Draw Speed+90%0
Fire Rate
Fire Rate+35%0
Reload Speed
Reload Speed+53%0
Joker Slots
Joker Slots+2%0
Upgrade Slots
Upgrade Slots+5%0
Kosten: G720Bonus: +Joker slots +2, Upgrade slots +5

Sekundäre Joker6 / 16 Plätze

Sekundäre Verbesserungen4/25 Plätze

St. 100
Damage
Damage+5%0
Bend Speed
Bend Speed+80%0
Draw Speed
Draw Speed+90%0
Joker Slots
Joker Slots+2%0
Kosten: G480

Helden-Joker6 / 16 Plätze

Helden-Verbesserungen5/25 Plätze

St. 100Prestige 5
Jump Height
Jump Height+42%0
Speed
Speed+24%0
Health
Health+30%0
Ammo Bag
Ammo Bag+10%0
Joker Slots
Joker Slots+2%0
Kosten: G600Bonus: +Joker slots +2, Upgrade slots +5

Build-Bewertung

Zauberschulen (2/3)

Elec×1
Voodoo×1

Jokeranzahl

Gesamt17

Kostenaufschlüsselung

WaffenG 1,100
VerbesserungenG 4,880
GesamtG 5,980

Berechnete Werte

Primärwaffe

Damage39
DPS292
Fire Rate0.5s
Magazine16

Sekundärwaffe

Damage22
DPS194
Fire Rate0.6s
Magazine3

Zauberabklingzeiten

Boing15s
Drain25s

Heldenbasis

HP100
Speed600

Kommentare

Melde dich an, um einen Kommentar oder Tipp zu teilen.

Noch keine Kommentare. Sei der Erste, der einen Tipp teilt.