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Revolver

Revolver

Reliable at all times, average at everything. Peak choice for people who fear commitment.

Advantages

  • The Revolver's greatest trait is the ease at which you can apply statuses with it, while being surprisingly accurate at range.

Disadvantages

  • The Revolver's only weakness is how bland it is, everything it can do another secondary can do better.

Strategy Tips

The Revolver's best use case is utility, being a quick solution to imbuing Cactus spells with your selected element without needing to waste an entire spell slot to achieve the same effect.

Base Stats

Damage13
Fire Rate180 RPM
Magazine6
Base DPS39

Upgrades

DamageIncreases base damage, with +5% per slot up to 40% max (8 slots).
Fire RateIncreases the rate of weapon fire, with +5% per slot up to 80% max (16 slots).
Clip SizeIncreases the ammo capacity of the internal magazine, with +10% per slot up to 160% max (16 slots).
Reload SpeedIncreases the speed of the reload animation, with +7.5% per slot up to 120% max (16 slots).
LifestealReturns health to the player based on damage dealt, with 3% per slot up to 24% (8 slots).
Draw SpeedIncreases the speed of switching to the Revolver, with +30% per slot up to 90% max (3 slots).

Joker (LV.30)

MARK ACE

Bullets mark enemies for 3s. Marked enemies take +15% damage

Joker (LV.40)

FANNING ACE

Fire mid-reload at the right moment to chain-fire all bullets with low accuracy

Synergies

No specific synergies documented.
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