Minigun
Quando gira, essa coisa cospe balas sem parar. Tecnicamente é possível pará-la, mas seu trabalho é atirar em tempo integral, não desistir.
Vantagens
- ✓The Minigun boasts the best raw DPS at mid range, while the shotgun is better in this regard at point blank ranges the Minigun is capable of keeping its optimal DPS for much farther ranges. Along with this the Minigun can run the Consumer joker with effectively no downside, as it is incapable of reloading.
Desvantagens
- ✗The Minigun has subpar accuracy at long ranges, and very quickly burns through its ammo reserves, running the Lazy joker is NOT recommended, as the rate of ammo replenishment is far too low to maintain the amount of lead the Minigun spews.
Dicas de Estratégia
The Minigun is best utilized in long continuous bursts, as any interruption in firing causes the RPM to reset. This can also be maintained by holding RMB to keep the weapon revved, which even without firing will slowly increase the RPM to its max after 8 seconds.
Atributos base
Dano7
Cadência750 RPM
Carregador300
DPS base87.5
Melhorias
DanoIncreases base damage, with +5% per slot up to 40% max (8 slots).
Cadência de TiroIncreases the rate of weapon fire, with +5% per slot up to 80% max (16 slots).
Bolsa de MuniçãoIncreases the total ammo capacity, with +5% per slot up to 80% max (16 slots).
PrecisãoDecreases bullet dispersion, with +5% per slot up to 25% max (5 slots).
Velocidade de SaqueIncreases the speed of switching to the Minigun, with +30% per slot up to 90% max (3 slots).
Curinga (LV.35)
GIRO ELEMENTAL
A minigun tem 30% de chance de disparar uma bala elemental aleatória em vez de uma normal.
Curinga (LV.55)
GIRO FRENÉTICO
Enquanto seu contador de abates estiver acima de 10, a minigun dispara duas vezes mais rápido.
Sinergias
CO
CONSUMIDOR