FarFarWest.gg
← All builds
trader

Boy Magnets: Tribes Nostalgia

by Orumoa_Kota · Updated Invalid Date

Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius

G 5,9808,950 JokersLv 100Prestige 5
movementanti-deadeyeboingbowcooldowneleclong_rangermobilitysolospeedspellsspellslingersupport

Weapons

Spells

Primary Jokers5 / 16 Slots

Primary Upgrades6/25 Slots

Lv 100Prestige 5
Damage
Damage+40%0
Draw Speed
Draw Speed+90%0
Fire Rate
Fire Rate+35%0
Reload Speed
Reload Speed+53%0
Joker Slots
Joker Slots+2%0
Upgrade Slots
Upgrade Slots+5%0
Cost: G720Bonus: +Joker slots +2, Upgrade slots +5

Secondary Jokers6 / 16 Slots

Secondary Upgrades4/25 Slots

Lv 100
Damage
Damage+5%0
Bend Speed
Bend Speed+80%0
Draw Speed
Draw Speed+90%0
Joker Slots
Joker Slots+2%0
Cost: G480

Hero Jokers6 / 16 Slots

Hero Upgrades5/25 Slots

Lv 100Prestige 5
Jump Height
Jump Height+42%0
Speed
Speed+24%0
Health
Health+30%0
Ammo Bag
Ammo Bag+10%0
Joker Slots
Joker Slots+2%0
Cost: G600Bonus: +Joker slots +2, Upgrade slots +5

Build Assessment

Spell Schools (2/3)

Elec×1
Voodoo×1

Joker Count

Total17

Cost Breakdown

WeaponsG 1,100
UpgradesG 4,880
TotalG 5,980

Calculated Stats

Primary Weapon

Damage39
DPS292
Fire Rate0.5s
Magazine16

Secondary Weapon

Damage22
DPS194
Fire Rate0.6s
Magazine3

Spell Cooldowns

Boing15s
Drain25s

Hero Base

HP100
Speed600

Comments

Sign in to add a comment or share a tip.

No comments yet. Be the first to share a tip.