← All builds
Damage+40%0
Draw Speed+90%0
Fire Rate+35%0
Reload Speed+53%0
Joker Slots+2%0
Upgrade Slots+5%0
Damage+5%0
Bend Speed+80%0
Draw Speed+90%0
Joker Slots+2%0
Jump Height+42%0
Speed+24%0
Health+30%0
Ammo Bag+10%0
Joker Slots+2%0

Boy Magnets: Tribes Nostalgia
by Orumoa_Kota · Updated Invalid Date
Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius
G 5,9808,950 JokersLv 100Prestige 5
movementanti-deadeyeboingbowcooldowneleclong_rangermobilitysolospeedspellsspellslingersupport
Weapons
Spells
Primary Jokers5 / 16 Slots
Primary Upgrades6/25 Slots
Lv 100Prestige 5
Cost: G720Bonus: +Joker slots +2, Upgrade slots +5
Secondary Jokers6 / 16 Slots
Secondary Upgrades4/25 Slots
Lv 100
Cost: G480
Hero Jokers6 / 16 Slots
Hero Upgrades5/25 Slots
Lv 100Prestige 5
Cost: G600Bonus: +Joker slots +2, Upgrade slots +5
Build Assessment
Spell Schools (2/3)
Elec×1
Voodoo×1
Joker Count
Total17
Cost Breakdown
WeaponsG 1,100
UpgradesG 4,880
TotalG 5,980
Calculated Stats
Primary Weapon
Damage39
DPS292
Fire Rate0.5s
Magazine16
Secondary Weapon
Damage22
DPS194
Fire Rate0.6s
Magazine3
Spell Cooldowns
Boing15s
Drain25s
Hero Base
HP100
Speed600
Comments
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